i'm starting to work a little bit on some things, hopefully i'll update this wip page FREQUENTLY with lots of new and cool things to show.
Vellum test inspired on a Goodbye Kansas Breakdown.
So Houdini 17 cam out a few months ago, but I haven’t had the time to play with it, so lets start with something simple, a simple terrain, Flips and the new whitewater solver.
Will be adding vegetation and some other environment stuff in the next few days, also will be rendering this with redshift.
Head Motion Tracking
A couple of years I created this motion tracking with a SUPER LOW BUDGET but as you can see here, fully working. Truthfully I don't know why I didn't share this, but it was lots of fun and learning working on this on my own with really low knowledge of how to achieve this.
I have been watching "Avatar the Last Airbender" again and my inner child asked me for create some bending control.
Im gonna create the 4 elements!
Keeping up with the nice stuff, here's a small render of the previews water ball, rendered with Mantra, will switch to RS in a few.
Render took 3min aprox
Currently I'm working in a simple water fall setup, I'll be adding more waterfall FLIP SIMs in the next few days,
before the final render comes out I need to be happy with what I'm aiming for.
First WIP preview.
Smoke in Glass
fun little personal project, is a smoke inside a crystal infinite shape.
Houdini + Redshift
This is a growing system that I'm working on. Soon or someday will be rendered and uploaded.
My goal for this project is to create a custom cloud set up, so i can add any kind of source geometry
as input and create a nice looking cloud.
Still work in progress, this is just the footage that I took a few years ago.